MIT Professor T.L. Taylor and her book, Watch Me Play, Twitch and the Rise of Game Live Streaming, now available from Princeton University Press.

MIT’s T.L. Taylor Talks About Studying Esports & Streaming For a Living

 

If you enjoyed our conversation with Proletariat Inc.’s CEO about the intersection of video games and live streaming last episode, we have a treat for you today.

For BosBattle’s fifth episode, we interviewed T.L. Taylor, a professor of comparative media studies at MIT who studies video games, esports and streaming for a living. She recently released her fourth book, Watch Me Play: Twitch and the Rise of Game Live Streaming. She is also co-founder and director of research at AnyKey, an organization dedicated to supporting diversity in esports.

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Hosted by Dylan Martin and Stephanie MacDonald.

Music by Jesse Gertz. Mastering by Kegan Zema.

Recorded at PRX’s Podcast Garage in Allston, Mass.

A screenshot of Proletariat Inc.'s battle royale RPG, Spellbreak.

#4: Proletariat Inc.’s Seth Sivak Discusses Making a Battle Royale RPG

Remember when we briefly talked about venture capital-backed video game studios in Episode No. 2 with The Molasses Flood? For episode four, we talked to one! More specifically, Seth Sivak, who is CEO and co-founder of Boston-based Proletariat Inc.

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sethsivak

Seth Sivak, CEO and co-founder of Proletariat Inc.

Here are some things we talked about:

  • Why Proletariat decided to enter the crowded battle royale space with juggernauts like Fortnite and PlayerUnknown’s Battlegrounds
  • How Proletariat plans to use RPG and spellcasting elements to differentiate its battle royale game, Spellbreak, from the competition
  • What Proletariat learned from their first two titles: mobile strategy game World Zombination and “stream first” multiplayer action game Streamline
  • How streaming influenced the design and distribution strategy of Proletariat’s games
  • How the closure of Zynga’s Boston office led Seth and his co-founders to start Proletariat
  • Why Proletariat decided to pursue venture capital versus bootstrapping

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Hosted by Dylan Martin and Stephanie MacDonald.

Music by Jesse Gertz. Mastering by Kegan Zema.

Recorded at PRX’s Podcast Garage in Allston, Mass.

#3: BostonFIG’s Caroline Murphy & Oleg Brodskiy on Building Indie Game Communities

Ahead of BostonFIG Fest 2018, Boston’s premier indie game festival that happens on Saturday, Sept. 29, we talked to Caroline Murphy and Oleg Brodskiy, two organizers of BostonFIG, which originally stood for Boston Festival of Indie Games.

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Here are some things we talked about:

  • How BostonFIG started from a local meetup group out of a frustration with a much larger indie game event
  • New initiatives for education and improving access for underrepresented communities
  • What has changed at BostonFIG over the years
  • How Boston’s indie game scene is doing at diversity and what can be done to improve that
  • Favorite memories from previous BostonFIG events
  • What makes BostonFIG different from PAX East

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Music by Jesse Gertz. Mastering by Kegan Zema.

Recorded at PRX’s Podcast Garage in Allston, Mass.

#2: The Molasses Flood’s Gwen Frey & Forrest Dowling Talk Life After BioShock

Joining BosBattle for episode No. 2 are Gwen Frey and Forrest Dowling, former Irrational Games employees who started The Molasses Flood, a Boston-based indie game studio behind the wilderness survival game The Flame in the Flood.

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Here are a few of the things we talked about:

  • How working on BioShock influenced the development of The Flame in the Flood
  • The reception of their first game and whether it met their expectations
  • What it took to start an indie game studio and keep it running, even when things got a little bleak
  • How they got singer/songwriter Chuck Ragan to write The Flame in the Flood’s soundtrack
  • Lessons The Molasses Flood is taking from The Flame in the Flood for their second, unannounced game

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Music by Jesse Gertz. Mastering by Kegan Zema.

Recorded at PRX’s Podcast Garage in Allston, Mass.

#1: Earplay’s Jon Myers Talks About Alexa Development, Mr. Robot

For the inaugural episode of BosBattle, we talked to Jon Myers, CEO and co-founder of Earplay, a Boston-based developer of interactive audio experiences.

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Here are some of the things we talked about in BosBattle #1:

  • How Earplay ended up working with the team behind USA Network’s popular show Mr. Robot for a narrative-driven Alexa skill set in the same world
  • The unique user interface challenges associated with interactive audio
  • What’s it like to release titles for a new platform like Alexa
  • How a love for theatre and narrative storytelling in games led Myers to start Earplay

Prior to starting Earplay, Myers was a writer and narrative designer for Disruptor Beam, Owlchemy Labs and Zynga Boston.

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Music by Jesse Gertz. Mastering by Kegan Zema.

Recorded at PRX’s Podcast Garage in Allston, Mass.