Ex-BioShock Dev on What It’s Like to Release a Game on a Nintendo Console

We’ve been covering Perception’s release on the Switch, and today wanted to share a retrospective from the game’s creative director, Irrational Games vet Bill Gardner. Gardner wrote for Retro Zap about being a lifelong Nintendo fan: “When my family lost our house, I still had my family and my NES and SNES with me. In the cold winter nights sleeping on my grandmother’s porch, I lost myself in Super Metroid, imagining what it would be like to work on a masterpiece like that.” Do you feel the feels yet?


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