The Boston Festival of Indie Games is happening this Saturday! And I sadly can’t go due to a previously scheduled family obligation in Maine… But I have been to Boston FIG two times before and can personally vouch that it’s a worthwhile event if you’re into indie games, whether digital or tabletop.
The event runs from 8 a.m. to 9 p.m. at the MIT Johnson Athletic Center. To make up for my absence, here’s a quick preview of three games that will be shown off out of the dozens that will be on display:
• Make Sail: Brought to you by the creators of Girls Like Robots and Elegy for a Dead World, Make Sail is a “physics construction adventure” that lets you build a sailboat and explore a procedurally generated world while looking for new parts to build a better ship. This definitely makes me think of the sailing gameplay from Legend of Zelda: Wind Waker, which I was a big fan of, except that it has far more depth (I could probably lose myself in this one). The game’s developer, Boston-based Popcannibal, has raised $58,000 for Make Sail’s development on the crowdfunding site Fig.
• Shrug Island: The Meeting: This is a hand-drawn musical adventure game “about hope in the mysterious shape-shifting world of the Shrugs.” Shrug Island is actually a continuation of two games (one for mobile, one for PC) and an animated short that came before it. The game’s studio raised over $26,000 for Shrug Island on Kickstarter in 2014, and its first chapter is set for a fall release.
• Underworld Ascendant: A sequel to Ultima Underworld I and II, Underworld Ascendant is a first-person action role-playing game from Concord, Mass.,-based OtherSide Entertainment. The studio was founded by Paul Neurath, a co-founder of Looking Glass Studios, the developer that pioneered the “immersive sim” genre with games like System Shock and Thief. Looking Glass alum and Deus Ex mastermind Warren Spector also works for OtherSide from the company’s Austin office.