#3: BostonFIG’s Caroline Murphy & Oleg Brodskiy on Building Indie Game Communities

Ahead of BostonFIG Fest 2018, Boston’s premier indie game festival that happens on Saturday, Sept. 29, we talked to Caroline Murphy and Oleg Brodskiy, two organizers of BostonFIG, which originally stood for Boston Festival of Indie Games.

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Here are some things we talked about:

  • How BostonFIG started from a local meetup group out of a frustration with a much larger indie game event
  • New initiatives for education and improving access for underrepresented communities
  • What has changed at BostonFIG over the years
  • How Boston’s indie game scene is doing at diversity and what can be done to improve that
  • Favorite memories from previous BostonFIG events
  • What makes BostonFIG different from PAX East

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Music by Jesse Gertz. Mastering by Kegan Zema.

Recorded at PRX’s Podcast Garage in Allston, Mass.

#2: The Molasses Flood’s Gwen Frey & Forrest Dowling Talk Life After BioShock

Joining BosBattle for episode No. 2 are Gwen Frey and Forrest Dowling, former Irrational Games employees who started The Molasses Flood, a Boston-based indie game studio behind the wilderness survival game The Flame in the Flood.

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Here are a few of the things we talked about:

  • How working on BioShock influenced the development of The Flame in the Flood
  • The reception of their first game and whether it met their expectations
  • What it took to start an indie game studio and keep it running, even when things got a little bleak
  • How they got singer/songwriter Chuck Ragan to write The Flame in the Flood’s soundtrack
  • Lessons The Molasses Flood is taking from The Flame in the Flood for their second, unannounced game

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Music by Jesse Gertz. Mastering by Kegan Zema.

Recorded at PRX’s Podcast Garage in Allston, Mass.

#1: Earplay’s Jon Myers Talks About Alexa Development, Mr. Robot

For the inaugural episode of BosBattle, we talked to Jon Myers, CEO and co-founder of Earplay, a Boston-based developer of interactive audio experiences.

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Here are some of the things we talked about in BosBattle #1:

  • How Earplay ended up working with the team behind USA Network’s popular show Mr. Robot for a narrative-driven Alexa skill set in the same world
  • The unique user interface challenges associated with interactive audio
  • What’s it like to release titles for a new platform like Alexa
  • How a love for theatre and narrative storytelling in games led Myers to start Earplay

Prior to starting Earplay, Myers was a writer and narrative designer for Disruptor Beam, Owlchemy Labs and Zynga Boston.

Related links:

Music by Jesse Gertz. Mastering by Kegan Zema.

Recorded at PRX’s Podcast Garage in Allston, Mass.